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Moxonomy

Protection Magic

Instant1 generic manaWhite mana

The shield counter reframes an old white instinct: rather than answer damage with a burst of lifegain or a redirect, it grants a one-shot deflection that lives on the creature until something spends it. Where a targeted protection spell buys a single window, this pre-loads insurance on up to three bodies at once, holding at instant speed for a board wipe, a combat trick, or an incoming kill spell. Each counter absorbs exactly one event, a single instance of damage or a single destroy, then it is gone: that boundary is what stops the card from becoming permanent immunity. It is a hedge, not a wall. It cannot stop repeated pings, sacrifice effects, or -X/-X shrinkage, and a creature protected this way still dies to the second removal spell. What it does well is convert white's habit of protecting one creature into protecting a battlefield, blanking the first wave of a wrath or the first surge of aggression while your board otherwise stays untouched. The three-target spread is where the cost accounting shows: cheap enough to fire reactively, wide enough to matter across a developed board, but capped so no single cast turns a team unkillable. The counter also sits on the creature, so a spell aimed at protecting a body doubles as durable enchantment-style insurance without asking you to time it against the exact threat.

Protection Magic (fic)
FIC · #24rare
Pricing
Normal: $0.40
Foil:
Oracle Text

Rules text

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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