Protean Raider
Cloning has always been a passive choice: a Clone or Phantasmal Image walks into play and picks the best body on the board, no questions asked. Raid inverts that dependency. The copy fires only if you attacked earlier the same turn with anything you control, which means the cast lands in your post-combat main phase, after combat has already reshaped the battlefield you are copying from. A clone that demands aggression is a strange animal, because the bodies worth copying (a midrange bomb, an opposing utility creature, your own value engine) tend to live in decks less eager to attack in the first place. The design leans directly into that friction. Because this is an enters-as-copy replacement effect and not an activated ability, the entire gamble resolves the instant it hits the battlefield: if raid never turned on, you have paid three mana for a vanilla 2/2, and the floor is exactly that bad. Grafting the Shapeshifter line onto a Pirate was a deliberate bridge; it ties a blue clone to a red-leaning aggressive shell that was already sending creatures into the red zone, so the raid requirement stops being a tax and becomes something the deck does anyway. The result is a clone tuned for a board state normal cloning ignores: the post-combat one, where the attack has already killed blockers, forced chumps, and clarified which survivor is worth becoming.

