Prophet of the Scarab
The clever move here is the "whichever is greater" clause, and it changes how a Zombie deck sequences its whole game. Most tribal payoffs measure only what you have on the board, which punishes you for the interaction that grinds the battlefield down. This one reads the graveyard as a second reservoir, so a wrath that clears your Zombies leaves the payoff intact: the Zombie cards in your graveyard are still counted. That makes it a card you can hold and deploy after a sweeper, turning a board-wipe from a setback into a refuel. The two counting modes rarely peak at once (a wide board early, a stocked graveyard late), which means the card scales with the deck across every stage of a long game rather than demanding a specific window. The 3/4 with vigilance is deliberately modest: the body is there to survive the turn it lands and keep blocking while you spend the cards it drew, not to threaten damage on its own. It sits in a line of Zombie value engines that have leaned harder and harder on the graveyard as a resource, and the design here is the tidiest statement of that principle: the more Zombie cards fill your graveyard, the more the draw grows, so attrition works for you instead of against you.

