Professional Wrestler
A 4/4 for four in green is fair-rate beatdown, a body that trades sideways and holds a lane, and both riders here push toward the same goal: keep it swinging profitably. The Treasure on entry means the card never leaves you flat-footed on tempo. It fixes a splash, accelerates into a heavier turn, or feeds an artifact-hungry engine, so even in the games where the creature gets chumped or bounced you have banked a mana's worth of value the turn it arrived. The second line is the more interesting piece of design. "Can't be blocked by more than one creature" is not evasion in the trample or menace sense: it caps the defense at exactly one blocker, which turns a wide board's usual gang-block math against the defender. A swarm can still chump this one body at a time, and without trample the damage stops at the blocker. What the cap prevents is the double-block that would otherwise kill the 4/4 outright, so against a board of small creatures the wrestler always finds a favorable one-on-one and wins single combat every time. That is what makes it a menace to green midrange mirrors and go-wide decks: it refuses to be ganged down, and pairing it with a pump spell or a fight effect turns the forced solo block into a trade you dictate. The flavor lands cleanly, a performer who insists on a fair one-on-one bout, and the rules sell it.

