Professional Face-Breaker
Combat aggression and card advantage usually pull red decks in opposite directions: the harder you attack, the faster you run the hand dry. This body collapses that tension into a loop. Connect with a creature and you bank a Treasure; the token can ramp or fix, but its sharpest use is the sacrifice ability, which converts a mana rock into an impulse-draw. Because the exile-and-play clause is an activated ability rather than a spell, it fires at instant speed, but the "this turn" duration fences that window hard: whatever you exile has to be cast or played before the turn ends, so cracking a Treasure on an opponent's turn commits you to playing off it right then. The reward lines up cleanly on your own turn, when a fresh card meets untapped mana. That accounting is what the whole design turns on. Each combat step becomes a resource you can spend now on tempo or stockpile for a later burst, forcing you to price your own attacks against your mana. Menace does the enabling work, shoving damage through defenders so the engine keeps ticking rather than stalling behind a chump blocker. Red has a long line of attack-to-draw payoffs, but where earlier ones handed you the card directly, this one launders the reward through an artifact resource you generate on the swing and spend on your own clock.








