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Moxonomy

Proctor's Gaze

Instant2 generic manaGreen manaBlue mana

Bounce spells have always fought a losing battle with tempo math: you spend a card and mana to undo a permanent, the opponent spends nothing to recast it, and you are down a card for the trouble. This one pays your own way back. Every cast advances your mana development, and when you do bounce something it sets the opponent back a beat, so the exchange that usually costs you a card instead trades even and leaves you a land ahead. That reframes what the bounce is for. Against an early threat it buys a turn while accelerating you past it; against a resolved engine or an equipped attacker it is a reset that also builds your board. The basic-land clause is the ceiling that keeps the card from being pure card advantage: the land arrives tapped and it has to be a basic, so this ramps toward color-hungry payoffs rather than into a fetch-and-shock manabase. Instant speed is where it earns its keep, letting you hold up the effect as interaction and cash it in for ramp only when nothing threatens, or bounce a blocker mid-combat and untap into a swollen mana pool. It is the rare answer that never leaves you flooded on dead removal, because when there is nothing worth bouncing, the fixing half still does honest work.

Proctor's Gaze (sos)
SOS · #213uncommon
Pricing
Normal: $0.11
Foil: $0.15
Oracle Text

Rules text

Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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