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Moxonomy

Private Eye

Creature — Homunculus Detective1 generic manaWhite manaBlue mana

The second ability keys off the same trigger that a whole subtheme is built around: draw your second card each turn, and something happens. Here the payoff is evasion, handed to any Detective you control, which turns a board of clue-cracking investigators into a squad that quietly walks past blockers. The anthem is the more conventional half, lifting the rest of the Detective tribe while pointedly excluding itself from the buff. What makes the card cohere is that both halves want the same deck: one that draws extra cards regularly (via Clue tokens, cheap cantrips, or repeatable card-draw engines) and fields enough bodies with the Detective type for the anthem and the unblockable clause to matter. The 3/3 for three mana is an honest but unexciting rate; the design bets you will assemble the surrounding pieces rather than pay for a standalone threat. The unblockable trigger is worded to reward tempo more than combo, since it grants evasion for a single turn to a single Detective, nudging you toward incremental damage rather than a one-shot kill. It is a tribal glue card first and a beater second, built to make a Detective deck greater than the sum of its investigators.

Private Eye (mkm)
MKM · #223uncommon
Pricing
Normal: $0.22
Foil: $0.21
Oracle Text

Rules text

Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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