Prismari Charm
The charm cycle has always sold flexibility at two mana, and this iteration buys the three modes an Izzet tempo deck actually reaches for: card selection, reach, and a bounce, all in one instant. The first mode rewards attention to sequencing. Surveilling before you draw means you sort your library first, then take whatever survives the filtering, so the dig and the draw fold into a single continuous action rather than a scry-and-hope: bin two dead cards and the third still lands in hand. The damage mode splits a point each across one or two targets, which reads as trivial until you notice it clears two X/1 tokens or finishes two separate threats in a race. The bounce hits any nonland permanent, keeping the card live against threats a single point of damage cannot touch. No mode is a headline effect in isolation; the design wagers that a two-mana instant which always has a relevant option beats a spell that does one thing well and idles in hand the rest of the time. That is the charm template's founding proposition, and this one tunes it toward the fair, interactive end of Izzet rather than the combo end: filter, ping, bounce, all at instant speed, so you can hold it up and decide on your opponent's turn.

