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Moxonomy

Prismari Campus

Land

The Prismari member of a two-color land cycle built on a single restraint: every one of them enters tapped, and every one buys the same late-game scry for four mana. That entering-tapped clause is the whole cost structure. It hands you a dual land that fixes both colors perfectly, then makes you pay for the privilege with tempo on the turn it lands. The scry ability is deliberately overpriced at four mana per look, which tells you what it is for: not a repeatable engine but a mana sink for the stage of a game where lands otherwise do nothing, smoothing draws when you have flooded and have four mana lying idle. This is the tapland-with-a-payoff pattern that has recurred across many eras of dual-land design, trading the immediate-untapped premium of a shockland or a fetch-fetched dual for a small floor of card selection you can lean on far later. Prismari being the school of instants and sorceries, the scry does quiet thematic work too: it feeds a deck that cares about what it draws next. The line to walk is the one every taplands-with-upside card walks. You accept the turn-one stumble in exchange for a manabase that never has a truly dead late-game draw.

Prismari Campus (soc)
SOC · #394common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Red mana. 4 generic mana, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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