Princess Lucrezia
A 5/4 body that taps for a single blue, on a creature whose own casting cost demands black she will never produce: the rate looks indefensible because it was built against a pricing model that no longer exists. Princess Lucrezia documents how Legends-era design treated the legend supertype itself as a cost, the original rules permitting only one copy in play across both players, and how color identity in the casting cost was paid in full regardless of what the card actually did. The colored symbols in her cost (the two blue pips and the black) bought the privilege of a five-power finisher and a flavor nod to a wizard's command of mana; they were not yet tied honestly to the abilities they unlocked. Almost every assumption here was later corrected: the legend rule was loosened so two players could each control a copy without the rule destroying them, colored pips in a cost came to mean the card would meaningfully use that color, and a tap-for-mana clause on a body this large would now demand a real payoff or a far smaller frame. What survives is a record of a vanished philosophy. Lucrezia is legible precisely because she is unbuildable by modern standards, a window into what a designer in 1994 believed a legendary creature was supposed to cost and why the legend supertype alone seemed to justify it.

