Primordial Wurm
The vanilla green fatty in its most distilled form: six mana, no text box, just a 7/6 that turns sideways. This is a deliberate baseline, a body printed to anchor the bottom rung of a common-rarity green curve where the payoff for ramping into your top end is raw stats and nothing else. Green has run this template through every era of the game, each iteration nudging the rate against the cost: a body that ducks under most burn but trades up in combat against nearly anything its size, and dies to exactly the cards that always kill creatures this big. What earns it the slot is the absence of friction. There is no enters-the-battlefield clause to play around, no activated cost to hold mana for, no condition to satisfy. You cast it, you attack, you measure whether seven power closes faster than the opponent can answer a single threat. That clarity is the point of a card built this way: it gives a green deck a reliable curve-topper that needs no scaffolding around it, demands nothing extra from the list, and rewards being big rather than being clever. A workhorse, not a centerpiece.

