Primo, the Unbounded
Fractals were always a counter-scaling gimmick, tokens that arrive as an empty 0/0 shell and inflate to whatever number you assign them. This inverts which creatures matter by rewarding the ones whose base power stays 0. Combat damage from your zeroes spawns a fresh Fractal sized to the damage they dealt, so a token grown to a 5/5 that connects makes another 5/5, and each generation feeds the next. The trick is that the parent Fractals never lose their base power of 0 (the counters do the hitting), so they stay eligible to trigger every combat step. The X cost sets the seed: Primo enters with twice X counters on it, making itself the first zero-based attacker in the chain, and trample lets its counter damage spill past a blocker to keep the loop from stalling. What reads as a fragile pile of 0/0s is really a self-replicating army that measures its own growth in combat steps, a design that finally gives the Fractal an identity beyond "counter token with a fancy name."
