Primeval Titan
The trigger does the work that lesser ramp can only dream of: not "search for a basic" but two lands of any kind, onto the battlefield, fetched fresh each time the body enters or attacks. That second clause rewrote what green ramp could ask for. A six-mana 6/6 trample is a fine top end on its own, but the attack trigger turns it into a recurring engine that assembles whatever the deck is built to assemble: Valakut triggers, Tron pieces, Cabal Coffers and Coffers-adjacent mana sinks, manlands that swing back. The choice to search for any land card, not basics, is what lets it tutor up payoffs rather than mere fixing, and the tapped clause is the only brake on a card that otherwise snowballs the moment it survives a turn. That power got it banned for years, a verdict that says more about the trigger than the stat line ever could. It sits in the line of green fatties that pay you back the turn they arrive, the run through Yavimaya Elder and the various Titans, but it is the one that turned ramping into a search engine. The body closing games via trample is almost incidental; the card's identity is the second land, and the deck you can point it at.

Rules text
Format Status
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Other printings
- Final Fantasy: Through the Ages#48
- Historic Anthology 7#12
- Secret Lair Drop#494
- Time Spiral Remastered#365
- Secret Lair Drop#221
- Iconic Masters#183
- Modern Masters 2015#156
- Magic 2012#188








