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Moxonomy

Primary Research

Enchantment4 generic manaWhite mana

White gets a reanimation spell rarely, and almost never one this permissive: any nonland permanent card of mana value three or less, no creature-only restriction, no exile clause chaining it to a single loop. The five-mana price is where the color balance lives. Where black would do this cheaper and ask for a life payment or a sacrifice, white pays in tempo, sitting a full turn behind the reanimation strategies that got there first. What earns the extra mana is the second half: because the enchantment sticks around, it rewards a graveyard that keeps churning. Any card leaving your graveyard during your turn (the enter-the-battlefield return counts on turn one, but so does anything you flash back, embalm, or otherwise recur afterward) turns your end step into a card. That converts a one-shot reanimation effect into a slow engine, which is a very white way to build the archetype: not the explosive early cheat of a big-mana target, but a grinding value loop anchored to small permanents you can afford to move in and out of the yard repeatedly. The mana-value ceiling keeps it honest by forcing the returns to stay modest, so the payoff is breadth of applicable targets rather than raw size.

Primary Research (sos)
SOS · #26uncommon
Pricing
Normal: $0.19
Foil: $0.21
Oracle Text

Rules text

When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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