Primal Visitation
Haste is the load-bearing word on this Aura, not the +3/+3. The stat bump alone never justifies five mana on a single permanent, and red-green has always had cheaper ways to grant a pump and cheaper ways to grant haste; the case for paying both at once, stapled to one creature, is narrow by construction. What the Aura actually wants is a body whose combat damage matters more than its face value: a freshly cast or reanimated threat that needs to swing the turn it arrives, or a creature whose connection triggers something larger. Strap it to a vanilla beater and you have overpaid for a few extra points of damage. The Aura tax is the structural problem underneath all of it: removal in response to the cast leaves you down two cards and a tempo turn, and the more your plan funnels into one enchanted creature, the more inviting that two-for-one becomes. This is a build-around payoff, not a fair-deck tool, and it only pays when both halves are doing work the deck specifically asked for: immediate aggression and a meaningful swing in size, on a creature worth defending.
