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Moxonomy

Primal Visitation

Enchantment — Aura3 generic manaRed manaGreen mana

Haste is the load-bearing word on this Aura, not the +3/+3. The stat bump alone never justifies five mana on a single permanent, and red-green has always had cheaper ways to grant a pump and cheaper ways to grant haste; the case for paying both at once, stapled to one creature, is narrow by construction. What the Aura actually wants is a body whose combat damage matters more than its face value: a freshly cast or reanimated threat that needs to swing the turn it arrives, or a creature whose connection triggers something larger. Strap it to a vanilla beater and you have overpaid for a few extra points of damage. The Aura tax is the structural problem underneath all of it: removal in response to the cast leaves you down two cards and a tempo turn, and the more your plan funnels into one enchanted creature, the more inviting that two-for-one becomes. This is a build-around payoff, not a fair-deck tool, and it only pays when both halves are doing work the deck specifically asked for: immediate aggression and a meaningful swing in size, on a creature worth defending.

Primal Visitation (gtc)
GTC · #187common
Pricing
Normal: $0.09
Foil: $0.28
Oracle Text

Rules text

Enchant creature Enchanted creature gets +3/+3 and has haste.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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