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Moxonomy

Primal Druid

Creature — Human Druid1 generic manaGreen mana

Ramp that asks you to lose the body to collect the payoff. Most green fixing puts the land on the table the moment the creature lands; this one withholds the land until the 0/3 dies, turning a defensive blocker into deferred ramp. The 0/3 stat line is doing exactly what the design wants: three toughness blocks early aggression and survives most one-damage pings, but zero power means it never trades up in combat and never advances your board, so chump-blocking it away is rarely a loss. The land arrives tapped, which keeps the effect honest as a tempo-neutral fetch rather than a free acceleration burst, and because the trigger is a death trigger rather than an enters-the-battlefield one, it rewards the things green is already trying to do: sacrifice fodder, profitable blocks, the occasional board wipe you were going to eat anyway. It pulls a basic specifically, so it fixes your colors in a five-color shell while also thinning a land out of the deck. None of this makes it a high-impact card, but the structure is unusually clean for a common: a wall that pays you the moment it stops being useful as a wall, which means there is no awkward window where holding it back costs you tempo.

Primal Druid (emn)
EMN · #167common
Pricing
Normal: $0.24
Foil: $0.84
Oracle Text

Rules text

When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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