Skip to content
Moxonomy

Primal Boost

Instant2 generic manaGreen mana

Most pump spells force a choice between the trick and the card draw: hold it for combat and risk drawing it dead, or pitch it and lose the effect entirely. The cycling clause here pays out either way. Cast it for the full +4/+4 when the board demands it, or cycle it to draw and still send a creature +1/+1 on the way out. That smaller bonus is the clever part of the design: it means the card is never truly inert. A late draw that would have rotted in hand as a combat trick still replaces itself and can push a point of damage through, swing a marginal block, or finish a creature already chipped down. The dual mode costs the same 2 generic manaGreen mana either way, so the choice stays situational rather than a mana question. It comes from an early-era batch of common cycling pump spells, built to give green decks flooding on tricks a release valve. The structural lesson is durable: tying a minor on-cycle effect to a removable card converts dead draws into live ones, a template later cycling cards in other colors would borrow and refine.

Primal Boost (ons)
ONS · #277uncommon
Pricing
Normal: $0.08
Foil: $0.61
Oracle Text

Rules text

Target creature gets +4/+4 until end of turn. Cycling 2 generic manaGreen mana (2 generic manaGreen mana, Discard this card: Draw a card.) When you cycle this card, you may have target creature get +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close