Priest of the Blessed Graf
A catch-up engine dressed as a token generator, and the catch-up part is where the design earns its keep. Most token makers pay the player already ahead; this one counts in the opposite direction, tallying how many opponents have out-landed you and handing you a flying Spirit for each. The counting is broad rather than deep: it scales with the number of opponents ahead of you, not the size of any single land gap. Fall a dozen lands behind one player and you still get one Spirit from them; trail three players by a single land apiece and you get three. The ability rewards being behind broadly, which quietly ties its output to how many opponents are at the table rather than to the depth of your own mana screw. The friction is that the count reads zero the moment you keep pace: nose ahead of the whole table, or match their land drops, and the end step passes without a token. That inverts the usual token logic and makes the card a slow instrument for the player who stumbled, converting a mana deficit into a persistent stream of evasive bodies rather than a single speed bump. The Spirits themselves are the currency white anthem and go-wide shells already want: 1/1 flyers that a 1/2 body can refill across a long multiplayer game, provided the table is content to let it sit there and count the ways you are losing.

