Priest of Iroas
A red one-drop that destroys enchantments is a small joke at the color pie's expense, and the construction owns up to it. Red doesn't get to touch enchantments, so the ability is gated behind white mana and the body's own life: three generic, a white, and the creature itself, all spent to answer a single target. That is a steep tax for a 1/1, and it tells you the destruction was never the headline. What the card actually offers is a one-mana attacker carrying an enchantment answer in its back pocket, payable only once it has been splashed into a deck running white. The Cleric's faith is conditional: it does its devotional work for Iroas as a body first, and only converts into removal when the board state and the mana cooperate. This is the cheap-creature-with-stapled-clause pattern, where the ability is insurance rather than a plan, built so the creature is still doing something the turn it lands even if the enchantment it was meant to break never appears. Sacrificing it for the destruction is a one-for-one in card terms, made only when the enchantment is worth more than a 1/1: exactly the calculation the gating is meant to force.
