Priest of Forgotten Gods
A single tap liquidates two bodies into a bundle of value that few effects match for the cost: two life drained from any number of target players, a forced sacrifice from each of them, two black mana, and a card. The design packs four jobs onto one activation where earlier sacrifice payoffs did one. Edict effects, targeted life loss, ritual mana, and card draw had all existed separately for years; welding them onto a repeatable ability is what makes this a payoff worth building a deck around rather than a role-player. The cost is the honest part: it eats two other creatures every time, so the shell has to generate expendable bodies faster than the Priest consumes them, which is why it wants token producers and recursive fodder. The forced-sacrifice clause is what pushes it past a pure engine, letting one activation peel a blocker or key creature off each opponent while filling your own graveyard and refueling your hand. That its own body is a fragile 1/2 is deliberate: this is not a threat but a converter, and it wants to be tapped, not blocked. It sits in the lineage of black sacrifice enablers that reward a critical mass of disposable creatures, but few of its predecessors bundled the removal, the life pressure, the mana, and the refuel into a single line of text.






