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Moxonomy

Pride of Conquerors

Instant1 generic manaWhite mana

A conditional anthem where the condition and the reward are calibrated to each other. As a flat team pump, +1/+1 to your board for two mana is unremarkable: a trick that breaks a stalled board only some of the time. Ascend doubles the swing to +2/+2, but the city's blessing only comes online after your board has already grown wide enough to hit the permanent count, which means the finisher mode asks you to have built the exact position it wants to punch through. That gating is the balancing act at this cost: the doubled anthem unlocks in precisely the state where even a flat pump would already be lethal, so the strong version is earned rather than cheaply cast on turn three. The instant speed is what pays off the setup work: held across the opponent's combat step or dropped in response to blocker assignments, it turns a developed but gummed-up go-wide deck into an alpha strike the math cannot absorb. It sits in the family of token payoffs that reward flooding the board rather than going tall, and the ascend check does the structural work a threshold or delirium condition does elsewhere: a free upgrade that costs nothing extra once the deck is built to clear the bar.

Pride of Conquerors (rix)
RIX · #17uncommon
Pricing
Normal: $0.14
Foil: $0.42
Oracle Text

Rules text

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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