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Moxonomy

Prickly Pair

Creature — Plant Mercenary2 generic manaRed mana

Two bodies for three mana, a 2/2 and a 1/1, reads as filler until you notice what the token does. The Mercenary it makes is not a beater; it is a sorcery-speed pump lever, tapping to hand +1/+0 to any creature you control before combat. That timing restriction defines how the card plays: no ambush blocks, no combat-trick blowouts, just a repeatable preemptive buff you commit to during your main phase. It rewards going wide and swinging, and it stacks with itself once you have more than one Mercenary online, turning a board of small bodies into a slow, grinding damage clock. The design lives in the space where token-count matters more than any single stat line: each new Mercenary is another point of tappable pressure, so the card scales with a token or sacrifice-and-recur shell rather than sitting there as a static pair of bodies. The axis worth noticing is that the support piece is itself a creature, meaning it can chump, feed a sacrifice engine, or benefit from anthem effects while still functioning as a pump outlet. A quiet, additive design that asks you to keep making bodies rather than protect one.

Prickly Pair (otj)
OTJ · #137common
Pricing
Normal: $0.08
Foil: $0.11
Oracle Text

Rules text

When this creature enters, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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