Prickly Marmoset
The engine that turns a discard-outlet keyword into an aggressive payoff. Cycling has always paid you in cards: draw a fresh one, keep the mana curve moving. This monkey attaches a combat clock to that transaction, so the same act that smooths your draws also pumps a first-striker on the board. The +2/+0 stacks with each trigger, which means a hand full of cheap cyclers can turn a 2/3 into a threat that trades up through anything on defense and connects for real damage in the same turn. First strike is the piece that makes the pump matter: a 4/3 or 6/3 first striker eats blockers it would otherwise die to, so every cycling activation both refills your hand and clears the runway in front of the attack. The design lives entirely on the tension between card advantage and tempo. Cycling is usually the patient player's tool, a way to trade excess lands and dead spells for gas; this reframes it as an offensive resource, rewarding you for burning through your deck fast rather than hoarding it. It asks for a specific kind of shell, one dense enough with cyclers that the trigger fires more than once a turn, and it does nothing without that support. But when the deck is built to feed it, it converts the least glamorous action in a red-adjacent aggro plan into a repeatable way to grow a body that hits hard and hits first.

