Price of Loyalty
Threaten started as a straight tempo play: steal a creature, swing, keep it in the swing math only for a turn. This is that lineage with a small conditional graft. The core is unchanged (untap, haste, control until end of turn, the borrowed body goes home when the turn ends), but the design bolts a reward onto the specific act of paying with Treasure. Spend that ramped mana and the stolen creature swings for two more, which turns a borrow-and-attack into a borrow-and-often-kill. What makes the rider worth noticing is that it doesn't ask you to build around it in any dedicated way: Treasure is already the connective tissue of red's midrange and artifact-adjacent decks, so the +2/+0 tends to be free upside on a spell you were already casting for the temporary theft. The card is also, quietly, a two-for-one against certain boards: gain control of a creature with a sacrifice payoff or a death trigger and you get the attack plus whatever you can wring out before it snaps back to its owner. It stays honest the way every Threaten variant does, by never keeping the creature, but the Treasure clause is a clean example of a late-era design idiom: take a decades-old effect and give it a reason to care about the tokens the rest of the format is already generating.
