Preyseizer Dragon
Devour has always been a mechanic that trades your board for a single overloaded threat, and here it does double duty: every creature fed in becomes two +1/+1 counters, and those counters are not just a bigger body but a repeatable damage payload. The attack trigger turns the pile you sacrificed into a Fireball that fires every combat, hitting any target rather than just the blockers in front of it. That is the design tension worth sitting with. A vanilla devour creature only cares about its counter total when it swings into combat math; this one converts the same total into flexible reach, so the counters keep paying out each time it declares an attack. The sacrifice happens as it enters, before summoning sickness resolves, which means the investment sits idle for a turn before it can start throwing damage. That delay is the price for the ceiling: feed it a wide board and it arrives enormous, but you have committed everything to one flyer that any single removal spell can undo before it ever connects. It rewards a graveyard-agnostic fodder engine that can rebuild the fodder faster than an opponent can answer the Dragon, and punishes overcommitting into an open mana.


