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Moxonomy

Prey Upon

SorceryGreen mana

Green doesn't get to point a spell at a creature and watch it die. It gets to throw one of its own creatures at the target and hope its power wins the exchange. Fight is the keyword that lets the color interact without violating the color-pie rule that green cannot simply destroy a creature on demand, and at one mana this is the most stripped-down delivery of that promise. The cost it hides is structural rather than printed: you need a board presence to cast it at all, and your attacker absorbs the return damage, so a one-sided kill requires a power gap your creature can survive. That asymmetry is what separates fight from true removal. A burn spell or a destroy effect spends only mana; this spends mana plus a measure of your own creature's resilience, and against a deck with no blockers worth fighting it sits dead in your hand. The payoff is that green, built to flood the board with bodies, frequently has the larger creature lying around anyway, turning a sorcery-speed liability into a near-free trade. Later fight cards bundled the effect onto a creature or attached upside (a +1/+1 counter, lifegain, a second target), but the unadorned version is the rate against which those additions are priced.

Prey Upon (j22)
J22 · #710common
Pricing
Normal: $0.10
Foil:
Oracle Text

Rules text

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
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