Preston, the Vanisher
The distinction the whole card hinges on is cast versus not cast: the copy trigger fires only on nontoken creatures that entered without being cast, so ordinary hardcast plays contribute nothing. Flicker a creature or reanimate one and you bank a 0/1 white Illusion copy of it, keeping the enters trigger while downshifting the body to a chump-blocking husk. That fragility is what keeps the value honest. You collect the trigger, not the creature, and the pile that accumulates is made of the weakest possible tokens by design. The second ability is where those Illusions cash out. Sacrifice five of them at once to exile any nonland permanent, converting a heap of throwaway bodies into unconditional removal. White is the color most at home with that kind of exile, but usually pays a card at a time; here the answers are a byproduct of the value engine rather than a separate line of investment. The tension is deliberate: white blink decks generate enters-the-battlefield value in a torrent while often lacking a repeatable answer to a resolved threat, and this stitches the two halves together, spending the leftovers of one plan as ammunition for the other. It demands a shell dense with impactful enters triggers and cheap recursion rather than a normal creature curve, since anything you simply cast feeds nothing. The 2/5 is a survival stat, built to hold the line until five Illusions are ready to spend.
