Preening Champion
Two bodies for three mana, both flyers on paper only until you check the fine print: the 2/2 has wings, the 1/1 Elemental that comes with it does not. That split is the design's whole point. This is a beat-down two-for-one that hands you an evasive attacker and a ground body at once, and the token is deliberately defined as blue and red so it slots into go-wide and spells-matter shells that want cheap creatures without caring where they came from. The Bird Knight typing is the kind of double-tribe tag that rarely lines up with a payoff, which frees the card to be a clean tempo play rather than a tribal engine. What earns the mana isn't the flying beater alone, it's the redundancy: kill the 2/2 as it resolves and you still keep a body; sweep the token and you still keep the flyer. Nothing about it is loud, and that restraint is why it works as filler that never feels like filler: it trades evenly on defense, chips in the air on offense, and feeds any effect that counts creatures entering. The token's colors are the tell for where it wants to live: a UR-facing role-player built to keep the board populated one enter-trigger at a time.
