Predatory Focus
Damage assignment, not trample, is the lever here, and the distinction matters more than the casual reading suggests. Trample splits damage: the blocker eats lethal, the excess spills to the player. This does something cleaner and crueler. It routes all of your combat damage as though the creatures were never blocked, so the blocking creature takes nothing and the full swing lands on the defender. A wall thrown in front of your largest threat absorbs zero damage; it just sits there while the body it was meant to stop hits face for everything. The "may" clause keeps you in control of that, letting you decline the redirect entirely when you would rather trade in combat. The price is the catch: five mana spent on a turn that only pays off when your board already wants to swing, an effect that wins nothing against an opponent you cannot profitably attack. That makes it a finisher bolted onto a green creature deck rather than a tempo move, the closing spell for a curve that has already built something worth pointing at the opponent. Green had already solved mass evasion through pump (Overrun and its kin grant trample and a buff in one shot); this offers a different math, leaving power and toughness untouched while making the blocks themselves irrelevant. When it converts, the game ends. When it doesn't, you have a dead card and a board that never needed the help.
