Predatory Advantage
A taxing enchantment dressed as a board-building one. The trick is in who pays: the token lands on each opponent's end step only if that player abstained from casting a creature this turn, which makes it a soft Propaganda aimed squarely at the creature-light decks across the table. Against a control or combo opponent who never wanted to commit a body anyway, it builds you a steady stream of 2/2 Lizards while they do nothing to stop it; against an aggressive creature deck, it stays quiet and the five mana looks wasted. That asymmetry is the design idea: a passive engine that punishes the absence of creatures rather than rewarding your own commitment, an unusual axis for a green-red card whose colors usually want to dump threats and attack. The friction is real, too, because five mana for an enchantment that produces nothing the turn it resolves is a steep entry, and the payoff is throttled to one token per opponent per turn cycle. What it represents is a quieter strain of Gruul value: not the aggressive overrun the pair is known for, but a grind plan that converts an opponent's restraint into a board you didn't have to spend cards on.
