Predator Dragon
Devour does something the rest of the keyword family does not: it converts a board you already control into a single threat, and the rate here is deliberately steep. Two counters per creature sacrificed means the bodies fed to it have to be cheap and numerous to matter, which pushes the card toward decks already overflowing with expendable creatures (tokens, spent attackers, mana dorks past their usefulness) rather than decks looking to upgrade one good creature into a better one. The triple-red commitment is the second half of the math: this is not a splash, it is a payoff for a red-heavy board that can afford to throw away its rank and file. What makes the package land is the combination of devour with flying and haste. The counters are added as the creature enters, so the size is locked in before it ever touches the battlefield, and haste means that size connects the same turn: a wide board does not trade in for a bigger creature, it trades in for an immediate evasive swing that ends games. That timing is the whole reason to run it over a vanilla finisher. The downside is the one shared by every devour threat: a single removal spell on the dragon eats every creature you fed it, turning one answer into a two-for-many. The exposure is real, and so is the alpha strike; the design forces those two things to be priced against each other every time it enters.
