Precursor Golem
Few creatures rewrite the rules of targeting the way this one does. The body that hits play (three Golems where you paid for one) is the obvious value; the standing rule is the strange part. Any single-target instant or sorcery aimed at one Golem gets copied for every other Golem it could legally hit, and the copies assign themselves automatically once the spell is on the stack. The crucial detail is who that helps. The rule does not punish interaction so much as amplify it, and the amplification runs both ways. An opponent who points a single Doom Blade at one token turns it into a three-for-one sweep of the whole squad; the controller who casts a pump spell or a protective effect on one Golem fans that buff across the entire team for the price of one card. The trigger fires on any caster, so it is a genuine two-way engine rather than a one-sided gotcha. That symmetry is the whole design: the controller is rewarded for casting team-wide effects disguised as single-target spells, while the opponent is rewarded for cheap removal that suddenly hits everything. The token half alone would be a fair five-drop. The copy clause turns it into a creature whose presence reprices every single-target spell on the table, forcing both players to recalculate what one card actually does before it resolves.





