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Moxonomy

Precision Bolt

Sorcery2 generic manaRed mana

Three damage to any target is the most coveted line in red removal, and the extra generic mana here is the tax for offering it at common. Lightning Bolt does the same job for a single mana; Lightning Strike shaves a generic and hands it to you at instant speed. The sorcery-speed limit and the padded cost are the two levers that keep this effect off the constructed radar without touching the part that matters at common: the "any target" reach. That universality is what justifies the card at low rarity, since it kills a blocker, finishes a planeswalker, or goes to the face from the same slot, and the pilot never has to commit the spell to a single mode until the game demands one. Sorcery speed is the price of that flexibility. You cannot ambush an attacker or hold it up as a combat trick, so the spell announces its plan up front rather than reacting to what the opponent does. It is a deliberate detuning of one of the game's foundational burn templates, sized so that a removal spell nearly every red deck wants stays exactly as good as it needs to be and no better.

Precision Bolt (grn)
GRN · #267common
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

Precision Bolt deals 3 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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