Precise Strike
First strike stapled to a single point of power for one mana is the kind of combat trick that lives or dies on math, and this one is built for the attacker who wants to win a fight that already looks even. The +1/+0 nudges a creature past a same-sized blocker, but the first strike is what actually carries the spell: a 2/2 with first strike deals its damage before a 3/2 ever connects, killing the blocker outright, while the extra power lets the attacker survive a trade it would otherwise lose. The instant timing means it sits in a red hand as both a bluff and a blowout, punishing an opponent who blocks expecting a free kill and instead loses the creature for nothing. What keeps it honest is the absence of toughness: it does nothing against burn, nothing against a blocker that out-toughs the boost, and it goes dead the moment combat math tilts to the defender. As a piece of red's combat-trick vocabulary it is plainly utilitarian, neither the splashy double-strike pump nor the cheapest possible +1/+1; it is the low-cost answer to a stalled ground game where first strike is the only number that matters.

