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Moxonomy

Practical Research

Instant3 generic manaBlue manaRed mana

The discard clause is a self-referential tax, a draw spell that prices itself by reading the composition of your hand. Draw four flat, and this would sit alongside the great blue instant-speed refills; instead the discard-two rider is waived entirely if you pitch a single instant or sorcery. That means the card punishes a spell-light hand (discard two live cards, net two) while barely taxing a deck already stuffed with cheap cantrips and burn (discard one instant or sorcery, net three). The effect wants to be cast in exactly the kind of deck that plays it: a build so dense with instants and sorceries that after drawing four you can spare one for the bin rather than pay full freight. That makes it less a raw refill than a self-selecting engine piece, a draw spell that checks whether you built the deck it was designed for before it hands over the goods. And the escape-hatch discard rarely stings the way an ordinary rummage would: the instant or sorcery you ditch feeds graveyard payoffs and flashback effects, so the card you send away is often relocated for later use rather than genuinely spent.

Practical Research (stx)
STX · #212uncommon
Pricing
Normal: $0.21
Foil: $0.24
Oracle Text

Rules text

Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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