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Moxonomy

Power Without Equal

Scheme

Schemes are supposed to be splashy, and this one measures its splash in raw card economy: three cards drawn, no hand-size ceiling to punish the greed, and a payoff clause that turns six lands into three free spells from your hand. The gating is elegant for a format built on inevitability. The scheme hands you the fuel first and only unlocks the free-cast rider once your board has hit a land threshold, so the archenemy is rewarded for having already built the position rather than for cheating out a haymaker turn one. That land count does the balancing work a mana cost would in an ordinary card: there is no cost line on a scheme, so the six-land requirement is the price. What it represents is the archenemy design philosophy in miniature: one player is meant to be doing something absurd, and the schemes exist to fund the absurdity without asking for the setup a normal game demands. Drawing three and casting three for free is exactly the kind of lopsided turn that would never survive a symmetrical printing, which is why it lives on a card only one seat at the table ever gets to trigger.

Power Without Equal (dsc)
DSC · #352common
Pricing
Normal: $0.41
Foil:
Oracle Text

Rules text

When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
Printings elsewhere

Other printings

1 set
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