Skip to content
Moxonomy

Power Surge

EnchantmentRed manaRed mana

A symmetrical punishment piece from the original design vocabulary, printed when an enchantment's job was still being defined by what it could do to the shape of a game rather than to any one permanent. The structural idea is that mana itself becomes the resource being taxed: leaving lands untapped to hold up answers, to play around something, to bluff a counterspell, all of it costs life now. The card does not care who you are; it cares that you are sitting on mana. That makes it a clock that punishes the player most committed to reactive play, and rewards the player willing to dump their hand and tap out. The asymmetry comes from deckbuilding, not from the card. Red, the color least interested in holding up mana, pays the smallest tax on its own enchantment and turns the global pressure into a one-sided race. The lineage from here runs through every "punish them for playing the game correctly" red enchantment Wizards has printed since: Manabarbs, Sulfuric Vortex, Ankh of Mishra in artifact clothing. None of those are quite this card, but all of them are downstream of the question Power Surge asked first, which is whether the act of having mana available should itself be a cost.

Power Surge (lea)
LEA · #167rare
Oracle Text

Rules text

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

11 sets
Show all 11 other printings
Quick navigation
move selectesc close