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Moxonomy

Power of Fire

Enchantment — Aura1 generic manaRed mana

Strapping a pinger ability onto a body has always been red's way of turning a creature into a repeatable removal engine, and this Aura does it at the cheapest possible toll: two mana to turn any creature into a Prodigal Sorcerer that throws a damage every turn. The ability is granted, not innate, which is the entire design wager. The best home is a creature that already wants to tap (a defender that never swings, or something with vigilance so the ping costs nothing), but the moment that creature dies the investment dies with it. That fragility is what the rate buys: a one-damage tap effect dripping out over many turns is slow by nature, the kind of value engine that wins attrition wars rather than races, picking off mana dorks and small utility creatures one activation at a time while chipping at the opponent's life total when there is nothing better to shoot. The "any target" clause is what lets it close games rather than serve purely as a control tool: given enough turns, a single enchanted creature ends the game on its own. It belongs to the long line of effects that try to make the humble Tim ability portable, trading the guaranteed body of a creature-pinger for the flexibility of choosing which body carries the gun, and accepting that the gun and its carrier now share a fate.

Power of Fire (shm)
SHM · #101common
Pricing
Normal: $0.22
Foil: $0.85
Oracle Text

Rules text

Enchant creature Enchanted creature has "Tap: This creature deals 1 damage to any target."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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