Power Boost
The cheapest reliable version of the team-wide anthem effect, sitting one mana under the traditional lord-in-a-can rate. The +1/+0 line is the whole design argument: leaving toughness alone means it does nothing to help your board survive a sweeper or a combat step, and everything to close a race. That narrows its job to a single function, turning a wide board into lethal a turn earlier than the defender expects. A toughness anthem stabilizes; a power anthem finishes, and the two want different game states. Toughness anthems ask the opponent to have removal; a power anthem asks them to have blockers, and against a go-wide deck those are usually the same blockers already committed to the ground. As a static enchantment with no activation cost and no upkeep tax, it also sidesteps the vulnerability that dorks and equipment-based pumps carry: there is no creature to kill and no attacker to chump, just a passive multiplier that survives everything short of enchantment removal. Plain, honest, and priced for the aggressive decks that measure their turns in damage rather than in board presence.
