Powder Ganger
Squad is Kicker's tribal cousin: instead of buying a bigger effect, you buy more bodies, each carrying its own enters-the-battlefield trigger along for the ride. This one turns that math into repeatable artifact removal. Pay the extra once and you get two 2/2s and two chances to destroy an artifact; pay it twice and you get three of each. The destroy trigger is a "up to one" clause, so the copies do not fizzle when there is nothing left to blow up, and the tokens are full copies, meaning they carry the Squad reminder text but not the ability to Squad again (they are already on the battlefield). The design tension is a familiar one for scaling go-wide cards: the base rate is a plain 2/2 that happens to shoot an artifact, and every point of extra value costs a hard
up front with no discount. That keeps it honest as a late-game mana sink rather than a cheap early play. What makes it more than a standard artifact-hate creature is the way it folds targeted removal into a token-generation package, giving a red board-building deck a reason to run interaction that also widens the battlefield. The removal is a rider on the aggression, not a card you spend a turn on.



