Port Inspector
Most snooping bodies reward you for connecting or for entering the battlefield, where the timing of the peek is yours to dictate. This one hands that decision to the opponent: the trigger fires only when the creature becomes blocked, and a 1/2 is precisely the attacker a defender shrugs off, taking one damage rather than spending a blocker. When they do block, it is usually with a 2/2 or larger that trades for nothing, so the reveal lands in the exact moment the defender has decided the swing was irrelevant. The information is most available when the combat itself mattered least. That tilts the card away from reliable reconnaissance and toward bluffing instrument: you are pricing a thrown-away attacker against the chance to read the hand before deciding whether to hold up a trick, push further on the board, or play around the counterspell you were dreading. Whatever the peek shows reshapes the rest of the turn, not the attack that triggered it. The design comes out of a long-running fascination with hidden information as a resource, here pointed straight at the combat step, treating knowledge as the prize and a stalled attacker as the cost of admission. The restriction is honest even as it makes the card unexciting: the peek is genuinely hardest to extract in the spot you would most want it.
