Porcelain Zealot
The pump is small; the incentive is the whole point. A flat +1/+1 to a single creature you control each combat is unremarkable filler, the kind of anthem-lite trigger white produces by the dozen. What makes this one worth reading twice is the conditional: hit a creature with toxic and the bonus doubles to +2/+2. That is not a rate boost so much as a signpost. The design is explicitly rewarding you for fielding poison-adjacent bodies, tying a common-tier repeatable buff to a keyword rather than to a card type or creature count. In practice it functions as an engine that scales with how committed your board is to the toxic plan: the more of your creatures carry the keyword, the more consistently this arrives at the top end of its output every turn. The toughness of 3 matters too, letting it survive as a repeatable source rather than a one-shot trick, so the value compounds across turns instead of trading off in the first exchange. It is a piece built to make a keyword-matters archetype cohere at the common slot, the sort of connective tissue a synergy deck needs to feel like a deck rather than a pile of good stats. Outside that shell, the trigger reverts to its unremarkable floor, which is exactly the design tension: the ceiling is real, but you have to build toward the keyword to unlock it.
