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Moxonomy

Pop Quiz

Instant2 generic manaBlue mana

Three mana for a single card is a deliberately soft rate for a blue instant, and the whole point is that it never stops at one card. The instant-speed timing does the first bit of work: it holds up at the end of an opponent's turn the way a counterspell might, then converts into either a rummage or a tutor once the board has told you what you need. Learn is the rider that carries the flexibility. With a Lesson waiting outside the game, the spell resolves into a clean two-for-one, drawing one and fetching the exact tool the situation calls for: an answer, a threat, a piece of fixing. With nothing worth grabbing, it loops back into pitching a dead card for a fresh one, so the second half never sits idle. That is the elegance of building Learn as a bolt-on rather than a keyword you pay extra for: the effect scales from a simple loot to a toolbox unlock without a word of the card changing. The design cares more about the option than the raw draw, and that is a considered trade. It rewards a deck stocked with Lessons worth reaching for and quietly declines to punish one that runs none, degrading gracefully into a slightly expensive cantrip rather than a dead card.

Pop Quiz (stx)
STX · #49common
Pricing
Normal: $0.14
Foil: $0.17
Oracle Text

Rules text

Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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