Pollenbright Wings
Two effects are stapled together here, and the seam between them is the whole design. Evasion is the first half: the Aura puts the enchanted creature in the air, which helps the combat-damage trigger by making it much likelier to connect. The reward is the second half, and it scales with the body you chose to enchant: every point of combat damage to a player mints a 1/1 green Saproling, so a fat creature does not just hit hard once, it leaves a board behind every time it swings. That makes this less a buff and more a token engine bolted to a damage source, the kind of go-wide payoff that grows on each unblocked attack rather than resolving once and stopping. The cost is what holds the ceiling down: six mana for an Aura is a steep ask, and pouring that much into a single creature courts the usual Aura tax, where one removal spell answers two of your cards at once. The build that wants this is already invested in Saprolings and the sacrifice or convoke payoffs that turn a token swarm into something, where the flier is incidental and the recurring green bodies are the point. It belongs to the long-running green-white fungus theme that surfaces across several eras of design: a damage-doubler for board presence rather than for life totals.





