Pollen Remedy
Most kicker costs ask for more mana; here the surcharge runs the other way, spending a permanent instead of accumulating one. That inversion is the design idea: a land you have already invested becomes fuel for a doubled prevention shield, which makes the kicker a late-game release valve. When the manabase has outrun the spells in hand, an idle land converts into three additional points of prevented damage, divided across as many targets as the board demands. The free distribution is the other half of the puzzle. Three points (six kicked) can stack on a single attacker or spread across a whole swarm, so one card can blunt a big swing or smear itself thin over a wide assault, parceled out among the creatures and players actually taking the hits. What limits it is the nature of prevention itself: it refuses damage for a turn, it does not answer the source. The attacker untaps, the burn caster reloads, and the problem returns next turn. That makes it poorer than removal but more surgical than a true Fog, which blanks one combat wholesale and cares nothing for how the damage was apportioned. Read it as scalable damage insurance rather than a Fog variant: it cannot stop everything, but it can choose where its points fall and pay more when you can spare the land. A resource-conversion spell wearing a prevention shell.
