Political Triumph
Deploying creatures becomes a countdown here, structured as a slow contract rather than an immediate effect. The Plan type is the tell: the scry-and-counter trigger fires on every creature entering, so each body you commit smooths one draw and ticks the enchantment one step closer to cracking. Note that the fourth creature to enter still hands you a scry 1 alongside its plan counter; that final trigger resolves before the sacrifice clause does, so you are paid four scries across the sequence, not three. The payoff waits until the fourth plan counter arrives, at which point the enchantment sacrifices itself, draws a card, and pumps every creature you control at once. The sequencing around that final trigger repays attention. Because the buff lands on your current board, holding a creature back so it enters fourth means that body catches the pump too, since its own plan counter is the one that triggers the resolution. It is a go-wide reward wearing incremental-value clothing, the per-creature scry counting down as camouflage for what is really a team anthem stapled to a cantrip. The enchantment is never dead (every creature you deploy pays out a scry), but the anthem-and-draw resolution only lands once you have widened the board enough to make it matter: precisely the moment a fragile enchantment sitting mid-plan is at most risk of being answered before it cashes out.
