Poison the Waters
Black attrition decks have always faced a slot-allocation problem: a hand-attack spell sits dead once threats hit the table, and a small sweeper sits dead when the danger is still in the grip. This folds both answers into a single two-drop, and the trick is that neither mode is taxed for the flexibility; each reads as if it were the whole card. The -1/-1 line mows tokens and trades up against a swarm of x/1 bodies without much collateral on your own larger creatures, while the discard mode functions as a targeted Coercion, letting you pull the exact artifact or creature you fear most before it ever resolves. The choice you make on cast maps to a single question about the game state: is the problem already committed to the board, or still being hoarded? The first mode punishes overextension; the second punishes patience. Both have honest ceilings. The sweep spares anything with more than 1 toughness, and the discard whiffs entirely against a spell-heavy or land-heavy hand, since it can only take an artifact or creature. What makes the pairing worth building around anyway is coverage: one card stays live whether an opponent floods the board with cheap creatures or sandbags a single haymaker, which is the sort of low-variance answer black has valued since the days when hand disruption and mass removal were always two separate cards.
