Poison Dart Frog
Mana dorks that fix all five colors usually pay for the privilege by being pure ritual: a body too small to matter, an ability that stops at making mana. This one buys back a little relevance on the top end. The reach makes it a fixer that also holds a flying attacker at bay, and the deathtouch pump turns the same 1/1 into a repeatable blocker that trades up against anything that swings into it. That combination is the design idea worth noting: the mana ability keeps the early turns smooth, and the deathtouch activation gives the card a job once the ramp curve has already been climbed and a vanilla dork would sit dead in play. Neither mode is expensive, so each turn offers a small choice rather than one locked-in role. The cost of all that flexibility is the body itself: a 1/1 that only frog-blocks by threatening to die alongside whatever it stops, and only when you have mana to spare. It is a dork built for the long game, priced to be unremarkable early and quietly useful once the game has gone long.

