Plea for Guidance
An enchantment tutor that fetches two cards instead of one, which sounds generous until you weigh six mana against the work it has to do. Most tutors buy efficiency: a single card retrieved for two or three mana, slotted into a curve that respects tempo. This one pays in bulk, asking you to accept a turn off the board in exchange for assembling two halves of an enchantment-based plan at once. That math only works in a deck where enchantments are the engine rather than the accent, where the two cards you grab are a lock piece and its payoff, or two parts of an interlocking package no single tutor would reach. The doubled fetch is the design lever: at one card it would be overpriced, and at instant speed it would be undercosted, so the cost lands on the high end to keep the two-for-one search honest. White rarely gets unconditional tutoring of any kind, and almost never a wide one; the color's selection usually lives behind a creature type or a board state. Restricting it to enchantments is how the design grants white that breadth without handing it a colorless Demonic Tutor analogue. It rewards the kind of build where every enchantment is a cog, and offers nothing to a deck that runs a handful as utility.
