Plate Armor
Most Equipment quietly punishes you for hoarding hardware, since every new piece competes for the same limited pool of equip mana; this one inverts that arithmetic. The equip cost starts at and shrinks by
for each other Equipment you control, so a wide stack of gear turns from a diminishing-returns pile into an escalating discount. The +3/+3 and ward
are a fair bundle on their own (a real body swing plus a small tax that makes an opponent pay to remove or bounce the wearer), but the payload is not the point. What matters is sequencing: this is not your first piece of gear but your second, third, or fourth, dropping cheaper to move around exactly when a dedicated Equipment deck is already at its most dangerous. It answers the archetype's oldest structural complaint, which is that reattaching gear every turn bleeds tempo. Rather than granting a flat discount to a single suited-up creature, it reads the width of your whole toolkit and prices itself accordingly: the more scaffolding you have committed, the closer this drops toward free to relocate. The design rewards the exact board state most Equipment leaves you scrambling to afford.


